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1. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
I suppose since the new release goes live tomorrow, there wonGÇÖt be a time when the devs honor the alleged purpose behind this thread GÇô you know, feedback. I recognize that sometimes it makes sense for devs to REJECT feedback, but itGÇÖs very d...
- by Robotic Lincoln - at 2014.09.29 12:34:00
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2. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
IGÇÖd like to push back against forcing the Malediction into a rocket-only fit. It seems like poor design to strip away an attractive option thatGÇÖs slightly overpowered only because of the module. If your 6% ROF nerf doesnGÇÖt solve LMLs, thatGÇ...
- by Robotic Lincoln - at 2014.09.18 15:31:00
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3. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
I wish to register my unmitigated hatred for the loot spew mechanic. I would challenge it to a duel, but it would flee in a thousand directions and disappear, leaving my honor unsatisfied and my clicking hand permanently disfigured.
- by Robotic Lincoln - at 2014.01.29 16:00:00
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4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Exploding titans summon Cthulhu.
- by Robotic Lincoln - at 2013.08.27 14:02:00
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5. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Please reconsider the shield boost bonus to the vagabond. Unlike many of the HACs, the vagabond had a niche already, but it was squeezed out of it by better ships. A bonus which allows it to become competitive again in its old role - tracking woul...
- by Robotic Lincoln - at 2013.07.19 10:26:00
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6. A Modest Proposal for Blob Mitigation - in Player Features and Ideas Discussion [original thread]
Hi Vincent and Galphii. I already addressed the logistics problem in my original post: GÇóWhat about logistics pilots? If lock time is affected by the number of locks on a ship, logistics pilots would have difficulty repping allies being fired up...
- by Robotic Lincoln - at 2012.07.28 11:29:00
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7. A Modest Proposal for Blob Mitigation - in Player Features and Ideas Discussion [original thread]
Thanks for the comment Corina, and good point on structure bashes. I imagine those all have a very high sig radius in the first place, and so the lock time still wouldn't be too long (at least if devs get the severity of the penalty right). But on...
- by Robotic Lincoln - at 2012.07.27 17:50:00
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8. A Modest Proposal for Blob Mitigation - in Player Features and Ideas Discussion [original thread]
The Proposal, tl;dr version: Increase lock time on a target in direct proportion to the combined sensor strength of every other ship which has locked that same target. I apologize if this has already been considered and rejected, but I couldnGÇÖ...
- by Robotic Lincoln - at 2012.07.27 17:29:00
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